Currently, any realistically usable render distances will result in this gap being as much as 10 degrees under the horizon at normal cruise altitudes.Īnother option could be using the normal terrain with low-res textures at longer distances (>100km). The download links get updated regularly with improved releases (Im constantly rebuilding). The new download link is a proper web page (not a shared Dropbox folder link), and includes an interactive map where you can zoom in and out and click on the areas you want to download. Fly high, fly fast - fly Concorde V12 Posts: 2757 Joined: Thu 4:27 pm Location: LZIB Callsign: BAWV12. Basically it's only purpose would be to fill the awkward gap between the edge of the rendered terrain and the actual position of the horizon. New download map for improved Canada/US scenery. OSM buildings - all building are fitted to old low resolution Scenery 1.0 and in some places are in the air with high resolution Scenery v2.0. This scenery could be quite simple, utilizing no textures, or if any, very basic ones, and a very low resolution. We would like to show more detailed scenery thats visible farther away, for a better VFR experience all around. It would be rendered at distances over let's say 200KM, or from where the normal scenery cuts off. I really think there should be some form of low resolution scenery that is present at higher altitudes (30000FT+) so the horizon at those altitudes is more realistic. Ok, so the infrastructure is basically available but it takes developers to optimize the results. Here's the CRJ at 60000FT over the Netherlands, looking ENE.īut, sadly I can only get 16-20 FPS at these settings, even with a relatively high end Laptop GPU (GTX 670m core). As Iceland has few trees, people with older GPUs may find they have spare performance and can use overlays in Iceland. This Howto describes how to change the appearance of the scenery by modifying the texture, and configuring the objects that appear. To re-create the stark sub-polar setting, remember to turn on overlays which add high resolution 3D detail, and set Transparency Anti-Aliasing to MSAA in the GPU control panel (or super-sampling on powerful GPUs). Getting the World Scenery for FlightGear v1.0.1 SD Click on a file to download the corresponding 10×10 degree scenery tile. Seeing all the time that has been put into developing the new scenery, I have been consistently impressed by some of the views. The FlightGear scenery is displayed on the screen by rendering each of the triangles that makes up the surface with a texture, and placing random trees and objects on the surface.